Apr. 15th, 2002

shadowsong: (angel in fire)
well, the theater has money again. however, what they need to do is fix lights, and no one wants to show me how, so i still can't work. erick makes a lot of noise about how there aren't enough 'self starters' and he doesn't have time to babysit everyone. he doesn't like me because i'm one of those non-self-starters. i would be if anyone would take the time to teach me, but no. so i have to ask for directions for every job, and i have to ask what needs to be done because i don't know enough about the shop in general to know the entire plan for how to put together a production. it's not like i don't want to learn, or i never take the initiative and try to find out how to do things. i was really disappointed about not being able to take the lighting class because it was my chance to finally *learn* shop things, but now i'm relegated to being given shit jobs because no one will show me how to do the important things. apparently if you're not born knowing how to do theater tech, you're fucked. and i'm pissed. pmsing too, which makes everything that much better.

on the other hand, i got a good grade on my field notes, despite the fact that it seems to me like there's very little reflection in it. just 27 pages of stuff.

fuck, still haven't filled out the bookstore app. must do that.
also, the theater apparently doesn't have heavy duty sewing machines. so much for that idea.
i turned in my transcript request, so now i need to buckle down and write a cover letter for the cty app. whee. and i need to read weber so i can post about it and not fail the class. argh.

i'm even more annoyed because it took erick 20 minutes of ignoring me before he finally told me that there was nothing for me to do. he could have told me that when i asked him if the theater had money. it only takes a few extra seconds, you know, 'yes, we have money but nothing for you to do' instead of just 'yes, we have money.' not that hard. i was in a neutral/good mood and then i went to the shop, and now i'm in a bad mood and angry with erick for making it happen.

feh. maybe i need to cry anyway, who knows. i think i'll attempt to do one of the many necessary things now, instead of dicking around. but i'll probably fail.

oh, olga - kate finally called the ticket people and ordered a ticket for you. it looks like it'll probably be near us.
shadowsong: (angel in fire)
i finally got switched off of the non-functional digest mode of the an tir rapier list. the first conversation to appear is talking about blow calling. oh, boy. an tir calls blows different from anywhere else, and i think they're completely crackheaded about it. the idea is, if something touches you, call it good, whether it's flat or a slap or cloth or whatever. after the fight is over, when the marshal asks if you're satisfied (which, ahem, they don't always do), you say no and bring up whatever the sketchy hit was.

this is dumb. first of all, by waiting till the end, you reduce the chances that your opponent actually remembers all the circumstances surrounding that blow. second, i was taught (when i authorized in an tir!) that you're supposed to try to work issues out with your opponent before bringing the marshal into it. basically what this tactic results in is a lot of more-chivalrous-than-thou crap, embarrassing your opponent. and because the details of the blow are sketchy, the person who wins the valid-hit-or-not argument is the one who feels like being agressive about it.
also, whatever happened to keeping your opponent informed?

and don't get me started with the hand-is-an-arm thing. according to the rules, if you get hit in the hand, you lose the use of the entire arm. er..... riiiiiight. oh, no, i got hit in the thumb so now i'm going to put my hand behind my back and bleed for the rest of the fight. as opposed to holding the hand in front of me, above my heart so it'll bleed less. and the hand is already injured, so i might as well keep using it to block things. i fail to see how getting hit in the hand will make you unable to hold up your arm.

also, people claim that rapiers were razor sharp, and that it's just common sense. i don't really agree with that. sure, they were sharp, but not so much that touching them would make you bleed. because they think rapiers should be assumed to have a razor edge, they think you should take cuts even if they don't move at all. i think claiming that a cut is valid if it moves even a fraction of an inch is an exaggeration, so you can imagine what i think about the 'i touched you, now you can't use your arm' theory.
period manuals do teach how to parry with the blade, which inevitably leads to nicks and dulled blades. ie, not razor sharp.

and the culminating example of how stupid this is. in an tir, technically, if you parry with your hand, you should lose the arm for the remainder of the fight. why the fuck do they even teach hand parries?!

arrrgh! ::beats things:: i want atlantia back. they're not stupid.
shadowsong: (Default)
pet peeve: people who embed music in their webpages. possible exceptions for people who make it default to 'off' so you have to turn it on.

i've been looking for sunforger canvas, and trying to get [livejournal.com profile] skreidle to figure out what the area of the tent would be. (said tent's shape is an elliptical cylinder with bulgy ends.) instead he wandered away and is now having fun. hmph.

dinner soon. still haven't done anything worthwhile. and there's a game and angel tonight.
i spent about 10 minutes reading recent posts on [livejournal.com profile] tenashachor's friends page. it was creepy and surreal.

Expand Cut Tags

No cut tags